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Nicktoons Unite!
Nicktoons Unite!
North American cover art for GameCube
'Developer(s)' Blue Tongue Entertainment Sega (PS2, GC)

Climax Group (GBA, DS)

'Publisher(s)' THQ
'Designer(s)' Trevor Gamon, Mare Chaffe
'Platform(s)' GameCube, PS2, GBA, DS
'Release date(s)' 'PlayStation 2'*NA October 26, 2005*PAL March 3, 2006''''GBA & GameCube'*NA October 27, 2005
  • PAL March 3, 2006

'Nintendo DS'*NA January 10, 2006

  • PAL March 3, 2006
'Genre(s)' Action-Adventure
'Mode(s)' Single-player, multiplayer
'Rating(s)'

Nicktoons Unite! is a 2005 crossover video game featuring characters and levels from Spongebob Squarepants, Danny Phantom, The Adventures of Jimmy Neutron: Boy Genius, and The Fairly Oddparents. Three sequels spawned from this game (Nicktoons Battle for Volcano Island, Nicktoons: Attack of the Toybots, and Spongebob Squarepants featuring Nicktoons: Globs of Doom) in 2006, 2007, and 2008, respectively.

Story[]

One morning, when Spongebob Squarepants goes out of his pineapple home, he sees that Plankton has taken over Bikini Bottom and is using tank-like vacuums to steal the town's citizens. He then sees Goddard coming out through a portal and recieves a message from Jimmy Neutron. He follows through the portal to Jimmy's lab and meets Danny Phantom, Timmy Turner, and Jimmy Neutron, who aprays the sponge with a self-regenerating moisture coat (since Spongebob will die without water or some type of moisture), and informs the heroes of the his Universe Portal Machine (that as the name implies, allows for interdimensional transportation) has been spied on by Professor Finbarr Calamitous who also stole the idea, built his own Portal Machine, and gathered together Plankton, Vlad Plasmius, and Denzel Crocker to Retroville to form the Evil Syndicate and proceeded to steal energy from the four worlds. The Heroes decide to go to Casper High School in Amity Park where they find that Vlad has built his new castle over Casper High and is using his own personal ghost portal to syphon ghost energy from the Ghost Zone to help further the Syndicate's ultimate plan. Also, as a precaution, Vlad had captured (unknown to the rest of the good guys) Danny's parents. Once again, Vlad tries to conveince Danny to join him, but Danny rejects as usual. Vlad then knocks them unconscious and imprisons in the Ghost Zone Prison now under his control. Befriending the imprisoned Box Ghost, the Nicktoons escape their holding area and proceed onwards. However, at the exit, they meet the prison warden, Walker, who attempts to reimprison them. Knocking Walker out, Danny leads the heroes to the ghost-portal leading to the basement of Fenton Works, where he quickly lies that he has no relation to the Fentons and that they are the experts in Ghost Hunting. They exit Fenton Works and encounter Danny's friends, Sam and Tucker, who tell them some of the people in Amity Park have been possessed by the ghosts released from Vlad's portal. The Nicktoons use Danny's ghost powers to drive the possessors out and defeat them. Taking a shortcut to Plasmius' castle through the Amity Park Graveyard, the Nicktoons arrive and Jimmy realizes that there are generators that help Vlad keep the portal open. They find the generators, and destroy them, shutting off the portal. When they find Vlad, the Nicktoons defeat him with the help of the gauntlets Jack Fenton (Danny's dad) was wearing while Danny possessed him to gain the upper hand. While Jack and Maddie recover from the trance Vlad placed them in, Vlad gloats to the heroes that the Syndicate is building something and have sufficient ghost energy to help power it before fleeing his world.

Next, our heroes go to Bikini Bottom to fight Plankton (with Jimmy, Danny and Timmy using Jimmy air gum to breathe underwater). They meet Sandy, and follow her to The Krusty Krab. Sandy tells the Nicktoons that they should find some guards which should help them find Plankton and the Jellyfish Factory. Fortunately, they found the guards. Sandy then explains that Plankton uses the harvesters to capture various Jellyfish, and is extracting power from their sting in the factory. Plankton also captured Mr. Krabs. Sandy told the Nicktoons that they must go into the Jellyfish Factory and free all the Jellyfish. After Timmy asked if they have any secret agents (since he thought that it's like a spy movie), Sandy said that they have an agent in Jellyfish Fields, who reveals to be Patrick, but he's been captured by a Jellyfish harvester. After destroying all the harvesters, the Nicktoons go to the factory but during the journey, they find themselves on the Flying Dutchman's ship and the Flying Dutchman is going to make them his new crew for all eternity (minus SpongeBob as he has had to put up with his annoying antics before). Luckily, the Dutchman decides to free them after they bring back his old crew (Danny lightly mentioned he's good at telling ghosts what to do). When the Nicktoons arrived to the Chum Bucket (now heavily modified into a grand castle next to the factory), they free Patrick, then free all the Jellyfish by opening the emergency vents. Later, they went up to the top of the Chum Bucket, where they face Plankton (using a robot crab)and rescue Mr. Krabs (who was being tortured by having money taken and given to him). The Nicktoons find out that the villains are extracting energy for a Doomsday Device and that Mr Crocker is still supplying power to it from Dimsdale.

In Dimmsdale, the Nicktoons see Crocker has made the fortress made of gold. They also find a rainbow of pure Fairy Magic from the Fairy World that is ending there, so they go in. After they re-activate the prisms, they get transported to Fairy World, where they meet Jorgen Von Strangle. (Since Jimmy has already met and misunderstood the existence of Fairies, he explains wrongly that they are in a computer simulation) Jorgen explains that Crocker is extracting the magic from the Big Wand (which powers the fairies magic wands)to feed the Doomsday Machine. After freeing the fairies, they go to The Big Wand, where they defeat Crocker (who used the big wand's magic to give himself a powerful battle suit and limited magic). SpongeBob and Danny deduce that the villains are retreating to Retroville in Jimmy's world to regroup after being defeated. Timmy then assures his new friends that everything will be okay now that the Big Wand is giving fairies back their full magic. He tries to wish the bad guys into jail and the Doomsday machine dismantled. However, Wanda says Da Rules only allow changes to Dimsdale's dimension, disappointing the heroes.

The Nicktoons return to Retroville to think of a new plan, where Jimmy finds Cindy in his lab and he also receives a message from Calamitous (still having trouble finishing things) that they have almost finished the Doomsday Machine and the Nicktoons cannot stop them. After SpongeBob notices that Goddard has fleas, Jimmy says that Goddard does not get the fleas. Then, he figured out how Calamitous could spy on him; he was using a flea-bot inside Goddard. So the Nicktoons shrink themselves down and go to Goddard's stomach. They beat a lot of mini flea-bots throughout Goddard, and Danny, Timmy and SpongeBob gain Goddard's trust. They go to Goddard's head and beat the giant flea-bot. Jimmy used the flea-bot's circuitry and locate Calamitous' secret lair, which is situated under an old warehouse. When they get to Calamitous' Doomsday lab, they find The Syndicate in a wheel-like machine which shields them. Overconfident, the Syndicate declares they will destroy Retroville's dimension as a demonstration fo their power. However, the heroes beat the Syndicate but they see that the Doomsday Device is still counting down to destroy Jimmy's universe and it cannot be stopped. Luckily, SpongeBob unplugs the Doomsday Machine and saves the universe. Calamitous laments that he forgot a back-up system.

After putting Calamitous in jail and the trapping the villains, the Nicktoons said themselves goodbye, but before they went, Jimmy gave them the Neutronic Recallers in case of another event like this. SpongeBob said that Jimmy can visit him anytime he likes, but then he said he should get going, so he will not be charged by Mr. Krabs for wasting his time (even though SpongeBob and the others saved his life from Plankton, whose imprisonment is unknown. Though most likely, he's in SpongeBob's pocket), Danny gave Jimmy a copy of the Fenton Thermos (since the copy thermos had Vlad trapped inside, Danny used Jimmy's now non-glithed Matter Duplicator to make a copy), which Jimmy says may help him figure out what "those phantasmol images really were" as he does not believe in ghosts, then Timmy thanked Jimmy for lending him his Hyper-Cube for holding Crocker until Timmy and his fairies get back to Dimmsdale as Cindy waves him off. After this, Jimmy says a familiar line: "Cindy, get out of my lab!"

Gameplay Edit[]

In the console versions, a player can play by him/herself with three CPU's, with three computers and no other human players, or with a friend or two with the remaining computer(s). One can switch abilities, which have multiple uses. For example, if four people are playing, a path full of enemies could be crossed with Danny's Ghostly Wail, Spongebob's Bubble Bombs, Jimmy's Quarterback Gear, and Timmy's Remedy. The difficulty and length of the game becomes greater with multiple human players. If there is at least one computer, a certain button can be used to Regroup with computerized team member(s). At one point of the game, the player has to cross over a hole with Danny, who can hover when in Phase Shift, and then have SpongeBob toss over a Bubble Bomb. Danny must then pick it up, and throw it at a crack in the wall to find a lever. This is extremely difficult when done aloneor have up to 3 friends play along. In singleplayer, the person playing can switch between the 4 characters at any time in the game by using the Directional Pad (that little pad thing that looks like a plus(+) sign that's either over the left analog stick for the PS2 controller, or under the grey Control Stick on the Gamecube controller). Every character's health and Special Ability Power (SAP) is represented by the two combined arrow-point shaped bars near the character's face icon on the bottom left corner of the screen. In singleplayer, depending on where the arrow is pointing, that's the direction to push on the D-pad to switch to the corresponding character. The green bar represents health, the purple means SAP. A character's health lowers when they take damage from things such as enemies. When a character's health lowers to an especially low degree, the character says they need help, and the character's face icon changes to a more worried and tired icon that flashes red. If a character's health depletes completely, then that character dies, not effecting the rest of them, but costing that character a life. If a single character lose all their lives, you get a game over, because all the levels in the game have sections that require the now dead character's special powers. More health can be earned by picking up the green orbs of it that enemies drop when you defeat them. Speaking of special abilities, there are some things only a certain character can do, and performing these special abilities will deplete the character's SAP meter. For example, Spongebob is needed to use Bubble Bombs to blow up seemingly breakable walls and pillars, Danny is needed to use Ghostly Wail to shatter glass, Timmy is needed to use Freeze Glove to freeze water instantaniously, and Jimmy has to shoot down some things with Neutron Flare. If a character completely depletes their SAP, they can no longer perform that ability (or the rest of their special abilities) until more SAP gradually comes back over time, or you collect the purple orbs of it enemies drop when they're defeated, exactly like how recovering life works. The normal fighting gameplay looks extremely similar to the Kingdom Hearts console games fighting system, except none of the characters use weapons such as swords (or Keyblades, if you want to get technical). There are two kinds of fighters to play as, so which actual character is a matter of preference. Spongebob and Danny both use their hands to attack, while Timmy and Jimmy send out projectiles. Spongebob and Danny are better for defeating enemies faster because they both use close-quarters combat, but are more likely to get hit if there's a large crowd of enemies. And while Jimmy and Timmy use projectiles so they can damage enemies from a farther distance allowing them to stay out of range from enemy attacks, it will most likely take longer to kill them due to the projectiles lack of strength and speed. Because spamming them would require you to stand still, that would allow enemies to walk over and attack, barely making it any different from Danny or Spongebob, but possibly sparing you some hits. So Jimmy and Timmy are better for people who want to have a substantially high amount of life at all times and don't care about how long it takes to kill enemies, while Spongebob and Danny are better for speed-runners. But if you don't particularly care, then the whole thing is just a complete matter of preference.

Goddard can be found in all four worlds (and oddly enough, inside himself) so he can upgrade the players weapons and abilities.

Levels Edit[]

PlayStation 2 and Nintendo GameCubeEdit[]

Jimmy Neutron's universe:

0. Jimmy's Lab

Danny Phantom's universe:

1. The Ghost Zone Prison
2. Haunted Amity Park
3. Vlad's Castle
4. Vlad's Throne Room

SpongeBob SquarePants' universe:

5. Bikini Bottom
6. Jellyfish Fields
7. The Jellyfish Factory
8. The Chum Bucket

Fairly OddParents' universe:

9. Crocker's Fortress
10. Fairy World
11. The Big Wand!

Jimmy Neutron's universe:

12. Jimmy's Lab/The Fantastic Voyage of Goddard
13. Prof. Calamitous' Doomsday Lab

Game Boy AdvanceEdit[]

Danny Phantom's universe:

1. Casper High
2. Fenton Lab
3. Vlad's Chateau

SpongeBob SquarePants' universe:

4. Bikini Bottom
5. Chum Bucket
6. Plankton

Fairly OddParents' universe:

7. Timmy's Home
8. Dimmsdale Dump
9. Crocker's Locker Room

Jimmy Neutron's universe:

10. Jimmy's Lab
11. Subterranean Caves
12. Prof. Calamitous' Lab

Nintendo DSEdit[]

Danny Phantom's universe:

1. Fenton House
2. Casper High
3. Vlad's Castle

SpongeBob SquarePants' universe:

4. Kelp Forest
5. Bikini Bottom
6. The Chum Bucket

Fairly OddParents' universe:

7. Timmy's Neighborhood
8. Dimmsdale
9. The Fairy World

Jimmy Neutron's universe:

10. Jimmy's Lab
11. Retroville
12. Prof. Calamitous' Lab

Nickelodeon Cross Save Bonuses Edit[]

In console version these bonuses can be unlocked by saving Tak: The Great Juju Challenge, SpongeBob SquarePants: Lights, Camera, Pants!, and Barnyard.

  • The first bonus is new costumes for the main characters, such as SpongeBob dressed as Mermaidman, Danny in his normal outfit, Timmy in his costume from the episode "Action Packed", and Jimmy in smoking.
  • The second bonus is conceptual art made during the game's development of bosses, enemies, worlds, and main characters.
  • The third bonus is various cheats for the game that can be turned on or off.

Moves Edit[]

PlayStation 2 and GameCube Edit[]

Danny Phantom:

  • Ghost Punch
  • Overshadow
  • Phase Shift
  • Ghostly Wail

SpongeBob SquarePants:

  • Foam Gloves
  • Water Soak
  • DoodleBob Lure
  • Bubble Bomb

Timmy Turner:

  • Star Flinger (Cosmo)
  • Freeze Glove
  • Cleft the Boy Chin Wonder
  • Remedy

Jimmy Neutron:

  • Tornado Blaster
  • Shrink Ray
  • Neutron Flare
  • Quarterback Gear

GameBoy Advance Edit[]

Danny Phantom:

  • Ghost Ray
  • Phase Shift

SpongeBob SquarePants:

  • Water Soak
  • Squeezing Through Holes

Timmy Turner:

  • Star Shooting Wand
  • Balloons (Cosmo & Wanda)

Jimmy Neutron:

  • Freezing Ray
  • Jet Pack

Nintendo DS Edit[]

Danny Phantom:

  • Ghost Ray
  • Wall Jump
  • Phrase Shift

SpongeBob SquarePants:

  • Bubble Wand
  • Vertical Bubble
  • Parachute Pants

Timmy Turner:

  • Bush Duisguise
  • Super Speed
  • Cosmo & Wanda's Magic

Jimmy Neutron:

  • Shrink Ray
  • Jet Pack
  • Double Jump

Trivia Edit[]

  • In the console version French Narrator, Gary, Goddard, Jack & Maddie Fenton, Walker, The Box Ghost, Sam Manson, Tucker Foley, The Purpleback Gorilla, Squidward Tentacles (mentioned), Sandy Cheeks, Patrick Star, DoodleBob, The Flying Dutchman, Karen (Plankton's computer W.I.F.E.), Mr. Krabs, Jorgen Von Strangle, and Cindy Vortex appear.
  • In GBA version Johnny 13's shadow, Vlad's animal ghosts (from the episode Maternal Instincts), Nega-Timmy and Jimmy's nanochip pants appear.
  • In DS version Patrick Star and Chester McBadBat can be seen.
  • In the console version in Haunted Amity Park level you can see one of the overshadowed people is Jazz Fenton.
  • In console version in Jellyfish Fields level you can see the statue of Kevin the Sea Cucumber (from episode I'm Your Biggest Fanatic).
  • In console version this is the second time Crocker is in Fairy World in his battle suit. The first was in the first Jimmy Timmy Power Hour special.
  • In console version Cindy Vortex appears in the game in her previous outfit from Jimmy Neutron: Boy Genius movie.
  • In GBA version in Timmy's Home level when Timmy says Hey, why there are robots in my house? we can see Jimmy's room in the background.
  • In GBA version in the intro Denzel Crocker is misspelled as Denzil Crocker.
  • In GBA version Danny can be seen without his DP emblem.
  • In GBA version during dialogs we can see some images from episodes of all four shows: Danny Phantom's Bitter Reunions, SpongeBob SquarePants' F.U.N. & The SpongeBob SquarePants Movie, Fairly OddParents' Hex Games and Jimmy Neutron's Operation: Rescue Jet Fusion and Jimmy Neutron: Boy Genius.
  • This isn't the first time Jimmy meets Timmy. They've met themselves and their friends in the Jimmy Timmy Power Hour trilogy.
  • SpongeBob can breathe on land thanks to Jimmy's Neutronic Moisturizer. But he could breathe earlier in episode Pressure and temporarily in The SpongeBob SquarePants Movie, although he couldn't breathe in Sandy's treedome (full of air) in episodes Tea at the Treedome and Squirrel Jokes. Patrick also couldn't breathe on land in episodes Tea at the Treedome and Big Pink Loser and also Squidward couldn't in episode Reef Blower.
  • SpongeBob usually wears his red helmet when he's doing karate with Sandy in the series, but in Nicktoons Unite! and its next two but not third ( which he does not have any karate gear at all ) sequels he doesn't.
  • The four Nicktoon heroes, and The Evil Syndicate are all playable in Nicktoons Winners Cup Racing.
  • It is also known as, SpongeBob SquarePants and Friends: Unite!.

Cast Edit[]

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